Crazy Eddie's GUI System 0.8.7
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RendererModules/Direct3D9/Renderer.h
1/***********************************************************************
2 created: Mon Feb 9 2009
3 author: Paul D Turner
4*************************************************************************/
5/***************************************************************************
6 * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining
9 * a copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be
17 * included in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25 * OTHER DEALINGS IN THE SOFTWARE.
26 ***************************************************************************/
27#ifndef _CEGUIDirect3D9Renderer_h_
28#define _CEGUIDirect3D9Renderer_h_
29
30#include "../../Base.h"
31#include "../../Renderer.h"
32#include "../../Size.h"
33#include "../../Vector.h"
34
35#include <d3d9.h>
36#include <vector>
37#include <map>
38
39#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
40# ifdef CEGUIDIRECT3D9RENDERER_EXPORTS
41# define DIRECT3D9_GUIRENDERER_API __declspec(dllexport)
42# else
43# define DIRECT3D9_GUIRENDERER_API __declspec(dllimport)
44# endif
45#else
46# define DIRECT3D9_GUIRENDERER_API
47#endif
48
49#if defined(_MSC_VER)
50# pragma warning(push)
51# pragma warning(disable : 4251)
52#endif
53
54// Start of CEGUI namespace section
55namespace CEGUI
56{
57class Direct3D9Texture;
58class Direct3D9GeometryBuffer;
59
64class DIRECT3D9_GUIRENDERER_API Direct3D9Renderer : public Renderer
65{
66public:
88 const int abi = CEGUI_VERSION_ABI);
89
105 static void destroySystem();
106
112 const int abi = CEGUI_VERSION_ABI);
113
122
138 bool isTexCoordSystemFlipped() const { return false; }
139
142
145
148
151
154
157
160
163 const bool force = false);
164
165 // implement Renderer interface
175 const String& filename,
176 const String& resourceGroup);
177 Texture& createTexture(const String& name, const Sizef& size);
178 void destroyTexture(Texture& texture);
179 void destroyTexture(const String& name);
181 Texture& getTexture(const String& name) const;
182 bool isTextureDefined(const String& name) const;
185 void setDisplaySize(const Sizef& sz);
186 const Sizef& getDisplaySize() const;
187 const Vector2f& getDisplayDPI() const;
190
191private:
194
196 virtual ~Direct3D9Renderer();
197
199 void throwIfNameExists(const String& name) const;
201 static void logTextureCreation(const String& name);
203 static void logTextureDestruction(const String& name);
204
206 Sizef getViewportSize();
208 float getSizeNextPOT(float sz) const;
209
211 static String d_rendererID;
213 LPDIRECT3DDEVICE9 d_device;
215 Sizef d_displaySize;
217 Vector2f d_displayDPI;
219 RenderTarget* d_defaultTarget;
221 typedef std::vector<TextureTarget*> TextureTargetList;
223 TextureTargetList d_textureTargets;
225 typedef std::vector<Direct3D9GeometryBuffer*> GeometryBufferList;
227 GeometryBufferList d_geometryBuffers;
230 CEGUI_MAP_ALLOC(String, Direct3D9Texture*)> TextureMap;
232 TextureMap d_textures;
234 uint d_maxTextureSize;
236 bool d_supportNPOTTex;
238 bool d_supportNonSquareTex;
240 BlendMode d_activeBlendMode;
241 };
242
243} // End of CEGUI namespace section
244
245#if defined(_MSC_VER)
246# pragma warning(pop)
247#endif
248
249#endif // end of guard _CEGUIDirect3D9Renderer_h_
Renderer class to interface with Direct3D 9.
Definition RendererModules/Direct3D9/Renderer.h:65
TextureTarget * createTextureTarget()
Create a TextureTarget that can be used to cache imagery; this is a RenderTarget that does not lose i...
Texture & createTexture(const String &name, const Sizef &size)
Create a Texture object with the given pixel dimensions as specified by size.
Sizef getAdjustedSize(const Sizef &sz)
returns Size object from sz adjusted for hardware capabilities.
void destroyAllTextures()
Destroy all Texture objects created by this Renderer.
RenderTarget & getDefaultRenderTarget()
Returns the default RenderTarget object. The default render target is is typically one that targets t...
const Vector2f & getDisplayDPI() const
Return the resolution of the display or host window in dots per inch.
bool supportsNPOTTextures()
return true if we can use NPOT texture dimensions.
void postD3DReset()
support function to be called after a Reset on the Direct3DDevice9.
void setDisplaySize(const Sizef &sz)
Set the size of the display or host window in pixels for this Renderer object.
Texture & createTexture(const String &name, const String &filename, const String &resourceGroup)
Create a Texture object using the given image file.
const Sizef & getDisplaySize() const
Return the size of the display or host window in pixels.
void destroyTexture(const String &name)
Destroy a Texture object that was previously created by calling the createTexture functions.
void destroyTexture(Texture &texture)
Destroy a Texture object that was previously created by calling the createTexture functions.
const String & getIdentifierString() const
Return identification string for the renderer module.
static Direct3D9Renderer & create(LPDIRECT3DDEVICE9 device, const int abi=CEGUI_VERSION_ABI)
Create an Direct3D9Renderer object.
Texture & createTexture(const String &name, LPDIRECT3DTEXTURE9 tex)
create a CEGUI::texture from an existing D3D texture
static void destroy(Direct3D9Renderer &renderer)
Destroy an Direct3D9Renderer object.
bool isTexCoordSystemFlipped() const
Returns if the texture coordinate system is vertically flipped or not. The original of a texture coor...
Definition RendererModules/Direct3D9/Renderer.h:138
void destroyGeometryBuffer(const GeometryBuffer &buffer)
Destroy a GeometryBuffer that was returned when calling the createGeometryBuffer function....
void destroyAllGeometryBuffers()
Destroy all GeometryBuffer objects created by this Renderer.
void preD3DReset()
support function to be called prior to a Reset on the Direct3DDevice9.
void destroyAllTextureTargets()
Destory all TextureTarget objects created by this Renderer.
GeometryBuffer & createGeometryBuffer()
Create a new GeometryBuffer and return a reference to it. You should remove the GeometryBuffer from a...
static Direct3D9Renderer & bootstrapSystem(LPDIRECT3DDEVICE9 device, const int abi=CEGUI_VERSION_ABI)
Convenience function that creates the required objects to initialise the CEGUI system.
void beginRendering()
Perform any operations required to put the system into a state ready for rendering operations to begi...
uint getMaxTextureSize() const
Return the pixel size of the maximum supported texture.
LPDIRECT3DDEVICE9 getDevice() const
return the Direct3D 9 Device interface used by this renderer object.
void setupRenderingBlendMode(const BlendMode mode, const bool force=false)
set the render states for the specified BlendMode.
static void destroySystem()
Convenience function to cleanup the CEGUI system and related objects that were created by calling the...
bool supportsNonSquareTexture()
return true if we can use non square textures.
void destroyTextureTarget(TextureTarget *target)
Function that cleans up TextureTarget objects created with the createTextureTarget function.
Texture & getTexture(const String &name) const
Return a Texture object that was previously created by calling the createTexture functions.
Texture & createTexture(const String &name)
Create a 'null' Texture object.
bool isTextureDefined(const String &name) const
Return whether a texture with the given name exists.
void endRendering()
Perform any operations required to finalise rendering.
Texture implementation for the Direct3D9Renderer.
Definition RendererModules/Direct3D9/Texture.h:45
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition GeometryBuffer.h:44
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition RenderTarget.h:60
Abstract class defining the basic required interface for Renderer objects.
Definition Renderer.h:84
String class used within the GUI system.
Definition String.h:64
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition TextureTarget.h:41
Abstract base class specifying the required interface for Texture objects.
Definition Texture.h:54
base class for properties able to do native set/get
Definition TypedProperty.h:50
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1
BlendMode
Enumerated type that contains the valid options that specify the type of blending that is to be perfo...
Definition Renderer.h:62
Functor that can be used as comparator in a std::map with String keys. It's faster than using the def...
Definition String.h:5580